Saturday, February 28, 2015

Culture

Culture is a living, breathing part of our world, but it's not something we usually think about. It is extremely important to some people, and matters surprisingly little to others. Culture is as much effected by traditions, government and quality of life, as it in turn effects them. Two examples:

"The American Dream" is to have a roof over your head, 2.3 kids and a loving spouse, and a car in the driveway. Not having to worry about whether medical help can be provided, or if the police will bother catching the bad guy. Knowing there will be turkey for Thanksgiving and fireworks on the Fourth of July. All these expectations, whether personally met or not (or exceeded), are small part of our collective culture.

On planet J4-X2Z, there is a violent struggle to provide food and shelter for each other. Blinding winds and savage beasts make the outdoors inaccessible several hours a day. Many songs and dances and games have developed to cope with being crammed together so often. Story tellers from other worlds are prized guests. The few hours that are accessible are spent tending crops and cattle, and ensuring landing sites are cleared of debris just in case of visitors.

Questions to ask when developing a culture:
  • who's in charge?
  • what is valuable to them?
  • what do they do in a day?
  • are their holidays?
  • what do they eat?
  • if/how they travel?

Monday, February 23, 2015

Country

You're probably seeing a trend here but yes a country is a collection of cities. We could go on to star systems and galaxies, but they essentially function similarly to countries in a story context. Large scale terrain is usually only important if travel or battle is a large part of the plot. Rarely are the grand affairs of a country important unless there is a state of war. When the character is integral to the affairs of the state is when the audience needs to start knowing about the politics and schemes and what not.

Strategy and tactics are likely to be misunderstood by both yourself and the reader unless some hard facts about terrain are established.
The Eastonians arrive at the barren dust bowl of Cottonmouth Pass only to find the Westerrans already controlled the canyon rim. "A minor disadvantage, they won't hold long in this desert once they learn 32nd and 48th platoons have circled round to cut off their supplies."
Two sentences sum up that there is a battle, who's fighting in it, some sense of the army size, and what the terrain is like.

In a lengthier series it may be necessary to include some form of a map, showing major landmarks and cities that the characters will travel through/fight at/stop for tea the detail on that is up to your discretion.