Friday, April 3, 2015

Standard Fiction Archetypes: Medival (Swords&Spells)

Sword and Spell Fantasy. Wizards, Knights and Damsels in Distress are the stock of these stories. Dark forests, labyrinthine caverns, and mighty castles fill the land; monsters and pirates rule the seas. This setting is the bread and butter of Dungeons and Dragons.
Jorge, Paladin of the 27th Order of Pelor, continues his arduous journey  to find the fair maiden Wisteria, for she had been stolen from her homeland. The ancient oaks of Thraine's Grove grew tall and stout and nearly blocked the sun from the forest floor. Being a notorious hideaway for bandits, trolls and other things that go bump-in-the-night, most villagers suspected she might be found there. Steep slopes and thick underbrush made traveling off the road nearly impossible, but no effort would keep Jorge from his mighty quest .

Sunday, March 29, 2015

Time: Near Future(negative)


However, humans seem to have a disposition for killing each other, a trait I've found rather obnoxious as it's set technology back decades or centuries countless times in our history. What wisdom did the library of Alexandria hold? What could the Roman Empire have accomplished with railroads and airplanes? The "Future" could have been now, but I guess the best I can hope for is that we don't screw it up with some WW3 nonsense. A hundred years from now we'll be flying to work, have moved off planet, or have nuked each other into the stone age (realistically more like iron age, but that's not an established dramatic idiom).